Communication is of vital importance in combat, and without rapid orders and warnings any squad will be at a severe disadvantage. To aid with this voice chat must be used, and at present the Vindicators are using Teamspeak. See this guide for setting up teamspeak.
Idle chatter is acceptable however when entering combat squad leaders will likely call 'tac chat' to restrict communications to vital information only. Players will be warned and ultimately muted if they cannot follow this request. Also see this page on our rules for Teamspeak Discipline.
Tactical communications (Tac chat)
Tac chat is vital for quick and efficient communications with dozens of people and it is requested that the following guide is used.
The four parts to a short and effective communication style:
- Who you are
- Who you are talking too
- Where you are (omit if known or not relevant)
- What you want to say (if not platoon lead, keep it short, try for to two sentences or less)
Breaking down these four parts will let you understand why they are each important but also way they are in this order. Together they form a complete and comprehensive unit of communication that the others listing to you will be able to understand and act on.
First, Who you are: this is important because not everyone knows you by your voice, and during combat accounts for interference which your intended recipient might be experiencing.
Second, Who you are talking to: This goes second for a couple reasons. If the beginning of your communication is cut off your intended recipient will still know someone is talking to them. its also important so the person your talking to knows to listen to the remainder of your message. Use squad and number designations to make it clear and easy to find them on the map.
Third, Where you are: this is important because it provides context for the remainder of the request. When your making a call that does not relate to your current location or your location is already known you can omit your location.
Fourth, What you want: this is the part where you make your request or statement. If you are a squad member or squad leader keep your communications short and too the point, try to limit yourself to two sentences or less.
Example Voice Comms:
1) Platoon Leader interaction
Alpha lead to Platoon Lead, Zurvan West Satellite, Incoming enemy armor platoon from south, requesting backup.
Platoon Lead to Alpha Squad, Hold position. Bravo Squad, Move to Zurvan West to counter Armor, flank from the south.
Bravo Lead, Moving to Zurvan west from south, anti armor, copy.
Alpha Lead, holding copy.
2) Squad leader interaction
Alpha Lead to Alpha Squad, Zurvan West, fall back to capture point and hold.
Alpha 2 to Alpha Lead, Capture point, Enemy Max approaching north door.
Alpha Lead to Alpha Seven and Eight re-enforce north door.
Alpha Seven, copy.
Alpha Eight, copy.
Below are commonly assigned tactical tasks that may be specified, implied, or essential tasks that will be set by squad and platoon leaders. These tactical tasks define the actions that commanders may take to accomplish their mission. Use of these terms allows a squad leader to quickly understand their task and what it entails. When used the commander should also detail the purpose of the task to squad leaders. Example purposes are below the tactical tasks.
An example would be "Alpha squad secure objective A in order to allow Beta squad to attack objective B."
The "secure" task tells everyone the purpose of the operation is the terrain and not the enemy and how the Beta squad mission affects the greater mission.
Examples of enemy oriented tactical tasks include-
- Ambush. A surprise attack by fire from concealed positions on a moving or temporarily halted enemy.
- Block: To deny the enemy access to a given area or to prevent enemy advance in a given direction or on an avenue of approach. It may be for a specified time. Units assigned this task may have to retain terrain.
- Contain: To stop, hold, or surround enemy forces, or to keep the enemy in a given area and prevent his withdrawing any part of his forces for use elsewhere.
- Cover: Offensive or defensive actions to protect the force.
- Destroy: Physically rendering an enemy force combat-ineffective unless it is reconstituted.
- Disrupt: To break apart an enemy’s forces or cause premature commitment or the piecemealing of his forces.
- Exploit: Take full advantage of success in battle and follow up initial gains. Offensive actions that usually follow a successful attack, designed to disorganize the enemy in depth.
- Feint: An offensive action involving contact with the enemy to deceive him about the location or time of the actual main offensive action.
- Penetrate: To break through the enemy’s defense and disrupt his defenses.
- Reconnoitre (Recon): To obtain, by visual observation or other methods, information about the activities and resources of an enemy or potential enemy.
- Clear: The removal of enemy forces and elimination of organized resistance in an assigned zone, area, or location by destroying, capturing, or forcing the withdrawal of enemy forces that could interfere with the unit’s ability to accomplish its mission.
- Control: To maintain physical influence by occupation or range of weapon systems over the activities or access in a defined area.
- Secure: To gain possession of a position or terrain feature, with or without force, and to prevent its destruction or loss by enemy action. The attacking force may or may not have to physically occupy the area.
It is important that the squad or platoon leader understands why their mission is being set; it adds meaning to the mission and places it in the larger context that the commander is familiar with.